The uniqueness of individuals in the rooms provides a distinct excitement to each of the room offers.
I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.
But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground.
“Just install the software,” says Sinulate’s web site, “plug in your Interactive Fleshlight, and pick a partner!
” Kyle Machulis, operator of slashdong.org, a Web site about the combination of sex and technology and a self-described “tinkerer/hacker/pioneer/visionary in the realm of sex technology,” is a major proponent of open-source teledildonics.
“You could walk a couple through a facilitated session,” she says, “while they are in the privacy of their own bedroom.” Cory Silverberg, a sexual health educator and founding member of Come As You Are, an education-based sex store in Toronto, says, “What’s good about cybersex is that it allows people to conceive of new possibilities,” whether that means a disabled person gaining greater access to the sexual sphere or someone “fulfilling their fetish fantasies beyond anything that we could have imagined.” The keys to healthy virtual sex, he says, include consent of all partners, a “sense of good will” (not going out and “trolling and stalking online”), and a respect for boundaries — “making sure that you’re not exposing more real information about yourself than you’re really comfortable with.” Like any technology, though, virtual sex comes with its risks.
Kimberly Young, Ph D, who is the founder and director of the Center for Internet Addiction Recovery in Bradford, Pennsylvania, agrees that virtual worlds can allow individuals to explore new types of sexual behavior.But, he says, the real-world functionality of computer-enabled sex toys hasn’t really caught up with its potential.“There are some cool ideas that just don’t work in implementation,” he says.“One of the huge benefits is safety,” says Brenda Brathwaite, a veteran video game developer (whose credits include Playboy: The Mansion) and author of Sex in Video Games.In addition to STD-free interactions, Brathwaite says virtual worlds offer users the ability to explore sexuality in an anonymous environment.“Having sex with the same person can become routine, boring,” she says. But if you’re married and keeping it a secret, it’s a problem.” Regina Lynn defines the issue this way: “Does your partner know, and does your partner consent?